A tenth weapon type, gun, was added when Emelia and T260G (from SaGa Frontier) were introduced. At release, there were nine weapon types (short sword, sword, great sword, spear, bow, staff, hammer, axe, martial arts). In short: there is a ton of content, and the gacha system is generous enough that any player is sure to pick up at least a few of their favorite characters.Īdditionally, each character is limited to one weapon type, but as you level characters (current level cap 50), there are points where that character/style gets points toward increasing weapon type mastery. Various currencies used for trading and upgrading are lavished upon active players. To make up for time lost since the 2018 Japanese release, time-limited events have been rolled out almost non-stop, sometimes overlapping. In the subsequent months, Square Enix and Akatsuki have delivered in a big way. Then, with the global public launch date set for late June, I pre-registered and was set to restart my campaign after the beta period. I first became excited about this title after playing the closed beta and interviewing producer Masanori Ichikawa. But Square Enix decided to take a risk with their SaGa title, Romancing SaGa Re univerSe, developing it as a story-driven direct sequel to Romancing SaGa 3 (recently remade and localized for an English-speaking audience) while simultaneously featuring characters from throughout the rich and eccentric franchise. Plenty of franchises have thrown their hat into the ring with a mobile title that mixes notable characters within their IP: Fire Emblem, Langrisser, Shin Megami Tensei, and multiple Final Fantasy titles.
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